THE PLAYBOOK · YSXBH
Know the goal in Forty Thieves Solitaire
Read the aim of Forty Thieves Solitaire, then make your first move. Build eight suit foundations from ace to king. Choose a clear next step rather than rushing through the instructions. Read the objective before making your first input. Check the relevant rule before repeating a move.
Two decks, ten columns, single-pass stock, no recycle. Free solo play, no wagering.
Something to practise
Locate the buttons and input area before beginning a long round. Use the on-screen labels to avoid an accidental restart. Refer to the controls when needed.
Aim for this result
Build eight suit foundations from ace to king. Read that aim before choosing your first action. Try to explain the aim in your own words.
Follow these playing steps
- Move one card at a time; build down in the same suit. Empty columns accept one card.
- Select a face-up card and then the destination pile or Empty slot.
- Use foundations where available; full Spider or Scorpion runs clear automatically.
- Undo reverses a choice. New deal shuffles again.
The controls to know
Click or tap cards and piles. Wide tableaus scroll inside the game; use Undo, Hint and New deal where shown. On a smaller screen, keep the active part of the board within view. Look at the feedback after the action.
Follow the example
A club 5 can move onto a club 6, but a whole run cannot move together. Apply the same reasoning to the position in your own round. Keep the controls nearby.
Keep this in mind
Random deals are not guaranteed solvable. A hint is a legal move, not a winning strategy. Read the feedback to see why an action did not have the expected result. Watch the feedback after an action. A message can explain whether the input was accepted or whether a rule needs attention.
Helpful answers for players
For this browser game, what is the goal of Forty Thieves Solitaire?
For clarity: Build eight suit foundations from ace to king.
Before I begin, how do I control Forty Thieves Solitaire?
For clarity: Click or tap cards and piles. Wide tableaus scroll inside the game; use Undo, Hint and New deal where shown.
While learning, what example helps explain Forty Thieves Solitaire?
The key detail is this: A club 5 can move onto a club 6, but a whole run cannot move together.
For my first round, what should I watch out for in Forty Thieves Solitaire?
For clarity: Random deals are not guaranteed solvable. A hint is a legal move, not a winning strategy.
While learning, what format does Forty Thieves Solitaire offer?
The key detail is this: Two decks, ten columns, single-pass stock, no recycle. Free solo play, no wagering.
On this playing page, which play mode does Forty Thieves Solitaire use?
Here is the relevant explanation: The mode on this page is Solo. Same-device play uses one screen; this game library does not provide internet matchmaking.